Old vs New Pendulum Animation: Review
The use of design principles and camera movements improved my animation in a variety of ways. I'll begin with the use of design principles. Balance- Using formal balance in the beginning and end of my animation established a sort of order to it. This contrasted the informal balance I used while the pendulum was swinging and when In'myrr'zgg showed up to receive the sacrifice, representing an imbalance of power (between the pendulum and In'myrr'zgg-- or, perhaps, our hopeless struggle against a creature too powerful and hideous to fathom). Emphasis- I used emphasis to show the pendulum as the main object of the scene (at least at first; later, it was In'myrr'zgg). I did this by using leading lines (via the texture of the floor). Repetition- Before I modeled all of the background stuff, I found that the scene was largely a dark and unknowable void. That was okay-ish and all, considering the ominous tone I was going for, but it didn't truly tell a s...