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Showing posts from May, 2018

Hard Surface Modeling Investigation

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Hard Surface Modeling is when you create an object that is smooth, but it has sharp edges. It is often used for architectural elements and generally anything man-made such as cars, robots, weapons and armor. Link: https://i.ytimg.com/vi/Y5aXOxmzIPc/maxresdefault.jpg Link: http://cgterminal.com/wp-content/uploads/2017/04/Cinema-4D-Modeling-a-Sci-Fi-Blast-Door-Tutorial.jpg Link: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibWcEZ6JBFUIW-RF3A-UNoJa4IeFOOUvSFnTzwTAxLccQ3qHeln-OcIDFE1vTrO_irhaAz7iCvHz_Lqz0c-CnoG2rJikRTDLDYcEJLLZHDkFl1Y76cyLnE2x49npDQx1dIuP6A1s_gRXrY/s1600/My+Ride+to+School.jpg Link: https://i.ytimg.com/vi/vQNrL7BNGhA/maxresdefault.jpg Link: http://www.selwy.com/wordpress/wp-content/uploads/2012/09/helmet-01.jpg Link: https://udemy-images.udemy.com/course/750x422/420672_ad42_3.jpg Link: https://mattimus23.files.wordpress.com/2009/11/high_poly_2.jpg Link: http://www.solidimagearts.com/danplatt/wp-content/...

BomByte Challenge: Sculpting an Ear

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Within the mysterious jungle temple lies a holy artifact only spoken of in whispers... Behold. The Clay Ear hears all. For my BomByte challenge I decided to sculpt an ear. I thought that doing a relatively simple project would be a good introduction to sculpting. At first I had a bit of trouble trying to make the sculpture look like an actual ear, but as I studied the picture and watched the video more, I gradually got the hang of what I was doing.